β¨ Advanced Looting System
Experience dynamic and immersive looting with customizable features and engaging minigames!
π― Key Features
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QBcore Framework Integration
β’ Fully compatible and optimized for QBcore.
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Target Model Interaction
β’ Loot objects or NPCs configured in the system via target models.
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Minigame System
β’ Players must complete a minigame before looting to add challenge and fun.
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Realistic Looting Animations
β’ Unique animations per loot type to increase immersion.
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Item & Weapon Requirements
β’ Looting can require specific items or weapons per loot type.
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Configurable Loot Pools & Drop Chances
β’ Each loot type has its own configurable item pool and drop rates.
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Per-Entity Cooldown System
β’ Cooldowns prevent spamming loots on the same entity.
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Auto-Delete Looted Entities
β’ Automatically removes looted props or NPCs to keep the world clean.
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Support for Static Props & NPC Models
β’ Works with both world props and NPCs with model-based targeting.
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Clean & Modular Config
β’ Manage everything via an easy-to-use and documented config.lua.
π Requirements
β’ QBcore Framework
β’ qb-target
β’ qb-inventory
β’ ps-ui (for minigames)