π± WEED PLANTING SYSTEM
Grow, nurture, and harvest your own weed crops β with fully realistic care and dynamic growth simulation! πΏπ§βπΎπ§
π₯ Preview Video:
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π§© Config Screenshot:
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β‘ Key Features
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Realistic plant lifecycle: Each plant has dynamic health, fertilizer, water, and growth stages that interact with each other β complete with automatic bonuses and decay.
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Fully configurable: All parameters can be adjusted in the config, including growth rates, usage rates, health decay and recovery, ideal ranges, and condition multipliers.
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Periodic simulation: Automatic status updates run every set interval, simulating growth, resource consumption, and health changes.
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True ground check: Plants can only be placed on valid natural surfaces such as grass, soil, or mud using a raycast check.
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Multi-action system: Supports planting, watering, fertilizing, and harvesting with fully customizable required items and reusable tools.
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Randomized harvest: Flexible harvest system with random rewards, adjustable amounts, and configurable drop chances for each seed type.
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Multi-seed support: Fully supports multiple seed types with unique growth settings and separate harvest rewards.
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Reusable tools: Tools like shovels and watering cans are not consumed when used, allowing sustainable farming cycles.
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Player effect system: Usable items can trigger unique effects, animations, durations, and built-in cooldowns to prevent misuse.
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Built-in cooldowns: Every usable item has an individual cooldown to ensure balanced gameplay and prevent spamming.
π Requirements:
πΈ QBcore Framework
πΈ qb-inventory
πΈ Interaction system (qb-target / drawtext