Drugs System (Escrow)

Drugs System (Escrow)

$15.00

Add to Basket

🚬

Drugs System

Grow, process, and consume multiple drugs β€” with realistic plant care, multi-step processing chains, and immersive player effects!


πŸŽ₯ Preview Video:
Click to Watch



⚑ Key Features

βœ… Multi-Drug Support β€” Grow and manage Weed, Cocaine, and Heroin, each with unique seeds, processing steps, and final products.
βœ… Dynamic Plant Lifecycle β€” Each plant tracks health, water, fertilizer, and growth, updating automatically at set intervals.
βœ… Realistic Conditions β€” Ideal ranges for water and fertilizer, automatic decay if neglected, health recovery if properly maintained.
βœ… Fully Configurable β€” Control growth speed, resource usage, decay rates, bonuses, update intervals, condition multipliers, and more β€” all in your config.
βœ… True Ground Check β€” Plants can only be placed on valid natural surfaces (grass, soil, mud) using raycast checks.
βœ… Durable Tools β€” Tools like shovels and watering cans are not consumed, supporting sustainable farming cycles.
βœ… Multi-Step Processing β€” Transform raw crops into final products through multiple stages: drying, rolling, extracting, refining, packaging.
βœ… Immersive Animations & Props β€” Every process step includes custom animations and props attached to the player.
βœ… Randomized Harvest β€” Each seed type has configurable random yields, minimum/maximum amounts, and drop chances.
βœ… Powerful Player Effects β€” Consumable drugs apply unique effects: speed boost, infinite stamina, health regen, drunk walk, camera shake, hallucinations, and more.
βœ… Built-In Cooldowns β€” Every usable item has its own cooldown to keep gameplay fair and balanced.
βœ… Anti-Abuse System β€” Cooldowns prevent spamming or exploits.
βœ… Includes MLO Laboratory β€” Fully compatible with custom drug lab MLOs β€” set up your processing steps inside your own lab interiors for realistic cartel RP.


πŸ“Œ Requirements

πŸ”Ή QBcore Framework
πŸ”Ή qb-inventory
πŸ”Ή Interaction System (qb-target or DrawText)